TNTM How to play Here Kitty Kitty

Danny from teaches us how to play Here Kitty Kitty. This game is for 3-6 players age 10+. A game should take no more than 30 minutes to play.

In the crazy cat collecting game Here Kitty Kitty!, your neighborhood has a cat problem. The problem is the cats don’t all belong to YOU!

Unfortunately you can’t just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All’s fair in love and cat collecting!

In the game each player chooses a property board. Each property board has three zones: the Yard, the Porch, and the House. At the end of the game cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in your Yard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions such as having the most cats of a single color or the most cats overall.

All 40 cat miniatures are placed in the center of the table and represent the Neighborhood. Each player is dealt 2 or 3 cards depending on the number of players in the game.

On each player’s turn they perform two actions. An action consists of moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 action. To move a cat you pick up the cat and put it in the next zone of the property. For example, a cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa).

Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A player may also choose to discard 1, 2, or 3 cards as an action.

Once both Actions have been taken the player draws back up to a full hand and play passes to the person to the left. If an Instant card (red border) is drawn it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.

The final round is triggered when a player draws the last card from the draw pile. From that point every player, including the player who drew the last card, has one final turn to maximize their score. Then the cats are counted and a winner is lauded for their purr-procurement proficiency.

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