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Home | Tag Archives: Asmodee

Tag Archives: Asmodee

TNTM: How to play Timeline card game by Asmodee

Timeline is a fun and educational game

Danny from teaches us how to play Timeline.  To play this game you must play your event cards in the correct place on the historical timeline.

The more event cards that are correctly placed, the harder the game becomes.  There are several themed versions of this game such as Historical Events, Inventions, Discoveries, Diversity, Music & Cinema, Americana, and many more.  You can play each version as stand-alone or combine them to make one big game.

Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place.  Otherwise the card is removed from play and the player takes another card from the deck.

The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins.  Otherwise play continues until a single player goes out.

Official description from Asmodee

It’s clear that the tea packet was invented after the formation of the Moon, but was it created before or after the discovery of the first Tyrannosaurus skeleton? Which came first, the first appearance of Frankenstein’s monster or the battle between Blackbeard and the HMS Pearl? When did humans first develop agriculture?

Have fun with your history!

Winner of ASTRA’s 2014 Best Toys for Kids award, the Timeline series of trivia games challenges you and your friends to correctly identify the order of various historical events. Gameplay is fast, easy-to-learn, and deceptively entertaining.

Watch out… if you’re not careful, you might even learn something!

Repairing the Timeline

You know that Lindbergh didn’t cross the Atlantic until after the airplane was invented, but did he cross it before or after the Red Sox traded Babe Ruth? The diving suit was surely invented after the catapult, right? But was it invented before or after the invention of the microscope?

These are the sort of questions you’ll ask yourself whenever you play one of the games in the Timeline series. Each turn, you’ll try to place a card from your hand into the correct position on the ever-growing timeline. If you play the card correctly, you have one less card in front of you. If you play the card incorrectly, you must replace it in your hand with a new card. If you’re the only player in a game round who can correctly play your last card, you win!

It’s relatively easy to make your early plays, when you can simply decide whether or not you would place the Founding of the Knights Templar before or after the The Invention of the Portable Phone. Your decisions become increasingly challenging as the game continues and the timeline begins to fill out.

Timeline layout

Whenever you play a card in Timeline, you place it on the table in tangible relation to the other cards in play. For example, if you believe the invention of garbage bags occurred before the invention of satellites, you would place The Invention of Garbage Bags card to the left of The Invention of Satellites card. On the other hand, if you thought the invention of garbage bags took place later, you would place its card to the right of The Invention of Satellites card.

Choose Your Topic

There’s one Timeline mechanic. There are many Timeline games. From Inventions and American History to Science and Discoveries,Music & Cinema, and more, each game within the Timeline series introduces a complete set of more than one-hundred themed event cards.

Play to your strengths or broaden your horizons. No matter which Timeline game you play, you’ll immediately recognize how to navigate your newly themed timeline. The challenge will be in actually navigating it correctly.

Timeline expansions

Moreover, since all the different Timeline games utilize the same mechanics, you can mix two or more sets of cards to multiply the possibilities and enjoyment of your games.

Your Journey Through Time Begins

No matter where your journeys through time begin, nor which topics you cover, you’ll find that the Timeline series is easily one of the most entertaining, accessible, and educational trivia games available!

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Talk Nerdy to Me: How to play Mysterium

Danny from teaches us how to play Mysterium. This game is for 2 to 7 players and is very easy to learn.

In the 1920s Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance. They have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

The amnesic ghost is unable to talk. It communicates with the mediums through visions. The visions are represented in the game by illustrated cards.

The mediums must decipher the images to help the ghost remember how he was murdered. Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium one player takes the role of ghost while everyone else represents a medium. To solve the crime the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location, and murder weapon cards are placed on the table. The ghost randomly assigns one of each of these in secret to a medium.

Turn Structure

Each hour (i.e., game turn) the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums. Each medium first needs to deduce which suspect corresponds to the vision cards received.

Once the ghost has handed cards to the final medium they start a two-minute sand-timer. When a medium has placed their token on a suspect they may also place clairvoyance tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon).

Those who didn’t get to keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location, and weapon they move their token to the epilogue board and receive one clairvoyance point for each hour remaining on the clock. They can still use their remaining clairvoyance tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location, and weapon before the end of the seventh hour the ghost has failed and dissipates leaving the mystery unsolved. If they have all succeeded the ghost has recovered enough of its memory to identify the culprit.

The End Game

Mediums then group their suspect, location, and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards (one for the suspect, one for the location, and one for the weapon). These cared are then shuffled. Players who have achieved few clairvoyance points flip over one vision card at random. They secretly vote on which suspect they think is guilty. Players with more points then flip over a second vision card and vote. Then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again.

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TNTM: How to Play Sheriff of Nottingham

Danny from teaches us how to play Sheriff of Nottingham. This is a game for 3-5 players. A typical game will take approximately 60 minutes to play. It is a very easy game to learn.


Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince’s visit.

Players must first get their goods through the city gate. The gate is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit or risk it all by sneaking in contraband? If the Sheriff catches you with contraband in your bag he will confiscate those goods for himself.

In Sheriff of Nottingham players will take turns being the Sheriff. Players declare goods they wish to bring into the city. These goods are secretly stored in their burlap sack. The Sheriff then determines who gets into the city with their goods and who gets inspected.

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham.


2015 SXSW Tabletop Game of the Year Nominee
2015 Origins Awards Best Board Game Nominee
2015 Boardgames Australia Awards Best International Game Winner
2014 Golden Geek Board Game of the Year Nominee
2014 Golden Geek Best Party Board Game Nominee
2014 Golden Geek Best Family Board Game Nominee
2014 Golden Geek Best Card Game Nominee

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How to play Splendor

How to play Splendor

Danny McKinley from teaches us how to play Splendor. Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, and shops all in order to acquire the most prestige points.

Splendor box

The goal of the game is to build the most impressive jewel trade and become the best-known merchant in the world. The player with the most prestige points wins the game.

Splendor is an addictive strategy turn-based card game, where players assume the role of wealthy Renaissance merchants, exploiting mines and caravans, hiring craftsmen and leveraging their influence with the nobility. The goal is to get the biggest gem network and become the most influential merchant.

If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind.

If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card in order to make sure you get it, or, why not, your opponents don’t get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

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