Danny and Trevor share their top 5 lists of Fun Games. They define Funny Games as those that get players to have a good time and laugh. They do not include the games that just try to put the players into a funny predicament. The game itself must be what causes the laughter.
For the game to fall into their definition of funny it must be the artwork, the mechanics, or game-play that is funny. Putting a player into a physically funny position or condition doesn’t qualify.
Funny Games are usually a big hit at parties and get togethers. If you are planning a party and want to keep the guests entertained please try one of the games on these lists. Your party will be the stuff of legends.
Danny from ZiaComics.com teaches us how to play Boss Monster. This card game is based on the old 8-bit video games.
Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon.
Players compete to lure and destroy hapless adventurers. Players race to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls. You gain souls when a Hero is lured and defeated. If the Hero survives the dungeon they will wound the Boss Monster. A player can lose if his Boss takes five wounds from Heroes who survive his dungeon.
Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents and the need to kill those Heroes before they reach your Boss. Players can build one room per turn. Each room has its own damage and treasure value. More attractive rooms tend to deal less damage. A Boss who is too greedy can become inundated with deadly Heroes.
Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every “build phase” is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.
As a standalone card game with 155 cards, Boss Monster contains everything that 2-4 players need to play.
Hiya, it’s time for another board game blog! Today we are going to take a look at Boss Monster by Johnny O’Neal, Chris O’Neal, and Brotherwise Games.
This is a competitive game for 2-4 players where you are playing as the Boss Monster. You are building a dungeon to lure heroes into. This is in the attempt to kill them and gain their souls.
The game begins by selecting a Boss, drawing 5 room cards, and 2 spell cards. Then you discard your choice of 2 cards. Next you setup the hero deck by taking out any heroes (and epic heroes) with more than the player number (dictated at the bottom). Shuffle both hero decks and place the regular heroes on top of the epic heroes.
You then play a number of heroes into the center of the table equal to the number of players. This forms the “town”. Next in XP order (noted on the bottom left of your Boss card) each player selects a room card and “builds” it face down to the left of their respective monster. After that is complete each player reveals their selected room card simultaneously.
There are four different symbols on the bottom right corner of the room cards that are used to “bait” heroes to your dungeon (gold bags for thieves, spell books for mages, swords for fighters, and holy symbols for clerics). Your boss also has one of these four symbols giving you a possible advantage when luring heroes to your dungeon.
After you have finished setup the game begins by playing over a number of “phases”.
The hero phase (draw a number of heroes into the center of the table equal to the number of players, do not do this on the first turn. You should already have heroes in at the games beginning)
The draw phase (by drawing a room card), the build phase (each monster in turn order plays a room card face down, once done, the players reveal and apply any “when you build this room” effects on the card)
The bait phase (in which, heroes are drawn to a players dungeon with the most matching attraction symbols as dictated above. In the case of a tie the hero stays in town)
The adventure phase (moving heroes through your dungeon in turn order. Attempt to defeat them by dealing damage dictated on the bottom left of the room card. If they die before they reach your monster you flip the card over and collect their soul. If not they stay face up and you gain a wound)
The end phase (reactivate any deactivated rooms and check for wounds/souls collected by each player).
You may only have a maximum of 5 rooms in your dungeon. When you build your fifth room your boss gets to “Level Up” taking a unique ability specific to your monster. You may build a standard room in or over top of any of the available spaces in your dungeon (including advanced rooms). There are also advanced rooms that can be built over top of any existing room in your dungeon provided the advanced room shares a bait symbol with the room it is being built on top of.
There are also spell cards which can be played during either the build or adventure phase (or both, as dictated at the bottom of the spell). These cards will allow you to do special things like making your dungeon more powerful or even attempt to foil another players plans.
The heroes life is located on the bottom left of their card. If you deal damage equal to or greater than their life total they die and you gain them as a soul. If not, you gain a wound. If you receive 5 wounds you are out of the game. The first player to receive 10 souls wins! But be careful, once the ordinary heroes are gone you face the deadlier epic heroes. Each of these is worth 2 souls if defeated or 2 wounds if not.
And that’s Boss Monster. The game retails for $24.99 and is out now. The game comes with 8 boss cards, 75 room cards, 31 spell cards, 25 hero cards, 16 epic hero cards, rule book, and quick start guide.
There is also the standalone expansion Boss Monster 2 for $24.99. This expansion adds more deadly rooms, heroes, spells, and monsters. The “Tools of Hero Kind” expansion sells for $9.99. It adds a new tool card mechanic giving heroes special abilities. Which if defeated can give your monster new abilities as well.
All in all I give it 3 princesses in another castle out of 5!
Until next time, keep playing games and remember “I am bad, and that’s good! I will never be good, and that’s not bad.”
-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found on his YouTube game channel Well Played.