In this episode Trevor and Danny discuss their top 5 lists of pretty games. What they mean by pretty games is it must have beautiful artwork, aesthetic, and/or components. To qualify as a pretty game for them it must be visually appealing in some way.
Did Trevor and Danny miss a game you think qualifies as pretty? Do you agree/disagree with their choices? Let us know in the comments.
This episode of Talking Table Top has Trevor and Danny presenting their top 5 “versus” games. Versus Games are usually referred to as non-cooperative games.
In non-cooperative games there is a competition between individual players. All choices are decided by the players based on their own self-interest, presumably without sharing knowledge. There are two basic forms of non-cooperative games.
In the strategic form the payoff for a given player depends on the strategy of that player and all other participating players. The rules and all available strategies are assumed to be common knowledge. There are no unfair advantages or insider knowledge.
The prisoners dilemma format has two prisoners (convicted for committing a crime together). They are interrogated separately and have two obvious choices. They can either tell on the other or remain silent. There are different boundary conditions for each choice.
We hope you discovered a game in this list that interests you. As always, Keep Playing Games!
Zia Comics resident Game Gurus, Danny and Trevor give you their top 5 list of favorite cooperative games. Co-operative play encourages or requires players to work together to beat the game. There is little or no competition between players.
Cooperative board games generally involve players joining forces against the game itself. Usually they can be played without any player in the role of the opposition. The game is typically won by reaching a pre-determined objective. All players lose the game if they don’t reach the objective before a certain event happens.
In some cooperative games, one or two players take on the role of traitor. Traitors typically win if the other players lose. Some cooperative games might have an added layer of intrigue by giving players personal win conditions. In many contemporary cooperative games cards are drawn each turn from a deck of random events. These provide the conflict or challenge in the game and make it progressively more difficult for the players.
We hope a few of the games in Trevor and Danny’s lists were intriguing to you. You can stop in Zia Comics on any Saturday and we can demonstrate/teach the games to you. As always… keep playing games!
We experienced camera issues near the end of the video. Apologies for the audio quality at the end of this video.
Trevor and Danny from ZiaComics.com have compiled a list of their Top 20 favorite board games. They have different tastes in games so their lists have very little in common.
Danny prefers abstract strategy games while Trevor enjoys games with captivating artwork and ease of play. They both like ALL types of games, these are just their favorites.
This is the first segment in the countdown. This video covers #15 through #11 on their lists. Trevor and Danny tell you what games squeaked onto their list. A little bit of info is given for each game to help you decide if it is a game you’d like to look into a bit further.
Howdy Y’all, Today we are going to be taking a look at “Dead of Winter” by Isaac Vega, Jon Gilmour, and Plaid Hat Games.
Dead of Winter is a cooperative game with a defector for 2-5 players. In which you play as a ragtag group of survivors trying to make it through a zombie infested winter.
Each player takes a reference card, some survivors, a corresponding number of dice (one for the player and one for each survivor), a number of starter items, and their secret objective card.
As is the usual for cooperative games, there are a number of ways to lose (if the morale maker reaches zero or if the round maker reaches zero before the main objective is completed), but only one way to win.
Your goal to win is dependent on the game’s main objective card, which is determined at the beginning of the game.
As stated earlier, each player also has a secret objective card that they are trying to complete as well (which also determines if you are loyal or a betrayer). Which, if met, means that you individually win as well.
Dead of Winter plays over a number of rounds, at the beginning of which, is the “Player Turns Phase”. During this phase you reveal a new crisis card, roll your action dice, and then each player takes their turns (clockwise from the leader).
On your turn you must use your action dice to do things like: search for useful items at the six different locations (the School, the Gas Station, etc…), kill zombies, build barricades, clean out waste (discard pile), and attract zombies. You do not use action dice to: play cards, add to the crisis, move, etc… However, when you move you must roll the dreaded “Exposure Die”. This die can give your survivors wounds, frostbite (wounds that continue to add more wounds each round), or even kill your survivor with a zombie bite!
What sets the game apart is just how stunningly thematic it is with the help of “Crossroad Cards”, which are drawn at the beginning of each players turn. These cards can be very helpful or devastatingly awful (anything from adding more survivors or food to causing them to die or morale to drop). Usually dependent on a vote for one of two options.
After each player has had a turn, you end the round by taking the “Colony Phase”. During this phase you pay food (1 per every 2 survivors at the colony), check waste (losing 1 morale per every 10 cards in the discard pile), resolve the crisis (1 item per non-exiled player), add zombies (1 per every 2 survivors at the colony, and 1 per every survivor at a location), check the main objective for completion, move the round tracker, and pass the first player marker to the right. Then start a new round. Sound simple? It isn’t!
This game constantly keeps players on their toes and really captures the tension of what it might be like to try and survive a zombie apocalypse. This is achieved with all of the “flavor” dripping from everything in the game, from item cards, crossroads, even the characters themselves keep you on the edge of your seat. You are constantly hoping they don’t die, or worse become a shambling zombie spreading the infection to others. The artwork by Fernanda Suarez is pretty awesome too!
The game retails at $59.99 and you can even find cool promo characters like Geek & Sundry’s Felicia Day, Plaid Hat Game’s Kodiak Colby, and Mrs. Mall Santa, Roberta Plum.
I give it 9 walking dead out of 9!
Until next time, keep playing games, and get back inside Caarrrrrl!
-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found at Zia Comics, home of all things awesome.