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Friday , October 19 2018
Home | Tag Archives: FLUXX

Tag Archives: FLUXX

TNTM: Top 20 Board Games part 3

Trevor and Danny from ZiaComics.com have compiled a list of their Top 20 favorite board games. They have different tastes in games so their lists have very little in common.

Danny prefers abstract strategy games while Trevor enjoys games with captivating artwork and ease of play. They both like ALL types of games, these are just their favorites.

This is the first segment in the countdown. This video covers #10 through #6 on their lists. Trevor and Danny tell you what games squeaked onto their list. A little bit of info is given for each game to help you decide if it is a game you’d like to look into a bit further.

10 to 6

Click here to watch the video

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FLUXX by Looney Labs

FLUXX by Looney Labs

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

The latest and greatest version of the card game with ever changing rules! Easier than ever with just the four classic card types that fans the world over have come to know and love. It starts out simple: draw one card and play one card – but New Rule cards quickly make things chaotic.

Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you achieve World Peace before someone changes the goal to Bread and Chocolate?

It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards… add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.

The first edition deck consists of 84 cards with four types of cards, Keepers, Goals, Actions, and New Rules. Starting with a simple draw a card then play a card, the game mutates when a New Rule card is played. They may change the number of cards drawn or played per turn or the number of cards in your hand or the Keepers played. The Goal cards change the Keepers need to win the game. Later sets some times included Creeper cards that block or make goals more difficult to obtain. Ungoal cards have conditions were the game ends with no one winning the game.Surprise Cards, a 2011 addition, allow players to negate other types of cards which could stop a victory, and can be played at any time. These cards have other results when played on your own turn.

 

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