Trevor and Danny from ZiaComics.com have compiled a list of their Top 20 favorite board games. They have different tastes in games so their lists have very little in common. This list is just the honorable mentions.
Danny prefers abstract strategy games while Trevor enjoys games with captivating artwork and ease of play. They both like ALL types of games, these are just their favorites. The games that made honorable mention are The Resistance, Smash Up, Can’t Stop, San Juan, Dead Man’s Draw, Here Kitty Kitty, Quoridor, Red Dragon Inn, Dragonwood, and Council of Verona. To find out who picked which games and where they ranked them you can look at the list below. If you want to be surprised just click on the video link and ignore the list.
This is just a little teaser intro for the actual Top 20 list of board games. Trevor and Danny tell you the games that just barely missed the cut. A little bit of info is given for each game to help you decide if it is a game you’d like to look into a bit further.
Danny from ZiaComics.com teaches us how to play Here Kitty Kitty. This game is for 3-6 players age 10+. A game should take no more than 30 minutes to play.
In the crazy cat collecting game Here Kitty Kitty!, your neighborhood has a cat problem. The problem is the cats don’t all belong to YOU!
Unfortunately you can’t just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All’s fair in love and cat collecting!
In the game each player chooses a property board. Each property board has three zones: the Yard, the Porch, and the House. At the end of the game cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in your Yard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions such as having the most cats of a single color or the most cats overall.
All 40 cat miniatures are placed in the center of the table and represent the Neighborhood. Each player is dealt 2 or 3 cards depending on the number of players in the game.
On each player’s turn they perform two actions. An action consists of moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 action. To move a cat you pick up the cat and put it in the next zone of the property. For example, a cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa).
Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A player may also choose to discard 1, 2, or 3 cards as an action.
Once both Actions have been taken the player draws back up to a full hand and play passes to the person to the left. If an Instant card (red border) is drawn it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.
The final round is triggered when a player draws the last card from the draw pile. From that point every player, including the player who drew the last card, has one final turn to maximize their score. Then the cats are counted and a winner is lauded for their purr-procurement proficiency.
Howdy y’all, It’s time for another board game blog! This week we are taking a look at “Here, Kitty, Kitty!” by Kris McCardle Ware and Fireside Games.
This is a competitive game for 3-6 players. In Here, Kitty, Kitty! you are trying to be the player to collect the most cats. You move them from the neighborhood, to your yard, to your porch, and to your house.
To setup each player takes one property board. Then shuffle all the blue bordered (defensive) and purple bordered (standard) cards. Deal them out to each player (3 in a 3-5 player game, 2 in a 6 player game).
Next shuffle the red bordered (instant) cards back into the deck and place them within reach of all players. Give one reference card to each player and place all cats in the center of the table.
The player with the most cats (in real life) goes first. In the event of a tie the player with the oldest cat goes first.
On your turn you may take 2 actions. They are:
Move 1 cat: cats may be moved one space for one action. Either from the neighborhood to the yard (or vice versa), from the yard to the porch (or vice versa), and from the porch to the yard (or vice versa). Once a cat has been moved onto your property that cat can only be moved by you or by a card effect.
Play 1 card: To gain the card’s effect you must follow the directions on the card and discard it. There are three types of cards; Instant, Standard, and Defensive. Instant cards must be played immediately after being drawn and affect all players. After playing the instant card it is discarded. The player who drew the instant draws a new card after the effect is resolved. Standard cards generally take one action to play. They will benefit you or be a detriment to others. Finally, Defensive cards offer protection from certain Instant and Standard cards as noted on the cards text.
Discard 1-3 cards: for 1 action you may choose to discard as many cards from your hand as you like. However, you do not refill your hand until after all of your actions are taken.
After taking your actions you draw back up to your current hand limit (usually 3 cards except in a 6 player game which is 2). Some cards may allow you to alter your hand limit as well.
When the final card has been drawn from the deck the final round begins. Each player (including the one who drew the final card) takes one final turn. You then score up your cats for points.
Cats in House = 5 points each
Cats on Porch = 3 points each
Cats in Yard = 0 points
5 or more Cats of the same color on your property = 5 points (note: this is not 5 points for each set of 5 cats of matching color)
1 Cat of each color on your property = 5 points (note: this is not 5 points for each set of 1 cat every color)
Most Cats of a single color on your property = 3 points (note: determine the player with the most cats in each of the four colors. In case of ties each player gets 3 points)
All Cats in House are a single color = 10 points
In the event of a tie after all points have been calculated the player with the most cats on their property wins. if still tied the player with the most cats of a single color wins.
That’s it! This game is out now and is only $24.95. It comes with the rule book, 6 property boards, 6 reference cards, 51 game cards, and 40 cats (10 of each color). This game is a lot of fun for both lovers and haters of cats. Of course it leans a little more towards the cat lover in you. The artwork by Tony Steele is also really cute! Every single card draws the “awww” right out of you. If you’re lucky you may even find the “Milkshake” promo card which is amazing!
I give this game 4 out of 4 cans of tuna.
Until next time, keep playing games, and remember “My milkshake brings all the cats to the yard!”
-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found on his YouTube game channel Well Played.