This episode Trevor and Danny discuss their Top 5 Lists of Game Publishers. If the company currently manufacturers games or has in the past, they qualify. Publishers differ from designers. Publishers are responsible for manufacturing and marketing the games for distribution.
What are some of your favorite game publishers? Let us know in the comments.
Outpost Siberia is a Cooperative Horror/Survival Card Game from IDW Games
Danny from ZiaComics.com teaches us how to play the Horror Card Game, Outpost Siberia. This is a cooperative hand management survival game from IDW Games. It will take all players working together to beat this game. The threats are serious and you are just as likely to lose (die in the game) as you are to win (survive in the game).
Players select a character from a group of specialized researchers. Each researcher has their own unique abilities. Play begins with players drawing cards from the Outpost deck. Players decide to
either hold on to the cards as weapons or place them in the communal supply. Drawing cards from the Expedition Deck will reveal Events (good and bad) and Threats. Since this is a cooperative game players work together to form a strategy to confront threats and deal with bad events. The goal is survival of the group.
“The challenge Jon and I faced when designing Outpost: Siberia was to capture the tension and strategy of a cooperative survival horror game that played quickly and was built compactly.” Andrews said. “IDW was great at letting us try some inventive solutions to achieve those goals. The end result in both the game and our partnership with IDW, has truly benefited from that freedom.”
Outpost: Siberia comes in a collectible tin. It is the first of four planned stand-alone games from IDW. Each game will be set in a unique location. Look for this game to be on the shelves of your Local Gaming Store in August 2017 with a price point of $19.99,.
Official IDW Games description:
Welcome to Outpost 1, the first science observatory located in the isolated frozen tundra of Siberia! You and your team have been investigating anomalous activities in the region. Recently, things have shifted for the worse. The coming storm is said to be the “storm of the century.” It may last a month or more. Strange howls and buzzing fill the long nights, and yesterday, a crew member went AWOL…or worse. The call for evacuation was made, but it came too late. The long winter storm has set in. There’s no hope of getting help until it clears. Now your crew’s only hope is to use what little resources you have to survive the long winter cold (and whatever’s out there in it). Use your rations wisely, and you may see the sun again.
Outpost: Siberia is a fully cooperative, survival game designed by Jon Gilmour, co-designer of Dead of Winter, and Daryl Andrews that plays with a single deck of cards. Using an inventive dual-facing system, a single card in Outpost can be anything from life-saving supplies to cataclysmic catastrophes. By enduring relentless weather and defeating untamable beasts, players are rewarded with the much-needed tools and food to continually resupply their resources.
Outpost: Siberia keeps the tension high, as players will need to collect their wits and ration their supplies in order to make it through the perpetual perils that lie ahead!
Danny from ZiaComics.com teaches us how to play Machi Koro by IDW Games.
Welcome to the city of Machi Koro. You’ve just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors’ coffers. Just make sure they aren’t doing the same to you!
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals.
On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs).
Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!