Danny from ZiaComics.com teaches us how to play Get the MacGuffin by Looney Labs. This is a game for 2 – 11 players ages 8 and up. A full game should only take 5 – 10 minutes to play a complete game.
As popularized by Alfred Hitchcock, the “MacGuffin” is the thing that everyone wants and is trying to get. Examples include the Holy Grail, the Maltese Falcon, and the briefcase in the movie Pulp Fiction.
The game Get the MacGuffin is a quick and humorous deduction game involving hand management and player elimination. The goal is to be the last player with cards. The player with the MacGuffin card will frequently win the game, but holding onto that card can prove quite difficult! Also, because there are 23 cards in the deck and players are always dealt an equal number of cards, there will always be some cards that are not in play. Figuring out which cards are missing is part of the strategy!
Who has the MacGuffin? Will the Assassin take out The Crown? What did the Garbage Collector find in the trash? What will The Thief steal, and from whom? To the shrewd, all may become known, but sometimes all you can do is Shrug.
Hey-ya there, it’s time for another board game blog! Today we’re going to take a look at Just Desserts by Andy Looney and Looney Labs.
This is a quick, fun, competitive game for 2-5 players. In which you are all playing as waiters in a restaurant that serves just desserts (get it?). To start out you separate and shuffle the two decks, the Guest Deck (orange cards) and the Dessert Deck (blue cards). Each player starts out with three dessert cards in their hand and the guests are dealt to the center of the table.
You begin your turn by drawing a dessert card to your hand and drawing a new guest card and putting it in the center of the table.
Then you may take one of three actions on your turn. You may “Satisfy a Guest” (up to 2 guests at a time) by playing dessert cards from your hand to meet the guests likes (then discarding the cards used).
You can “Go Back to the Kitchen” by drawing another dessert card. Or you may “Dump Your Tray” by discarding any number of cards from your hand and drawing that many cards from the dessert deck.
The latter two options are pretty clear, but let’s talk about how you satisfy a guest. As stated earlier you are playing desserts from your hand to satisfy guests (gaining them in front of you) and you may try to satisfy up to two guests on your turn. Each guest has a number of things they like, and some have things they dislike. Most of them also have one specific dessert that is their favorite. Let’s use the guest “Fuzzy” as an example.
“Fuzzy” likes nuts and chocolate, but dislikes marshmallows. His favorite is peanut butter cups. On your turn you could, for example, play the chocolate candy bar (to satisfy his chocolate like), and coconut macaroons (satisfying his nut like) to satisfy him. You then take the guest and move it in front of you.
You could NOT play the S’mores card to try and satisfy “Fuzzy” as it contains marshmallows, which he dislikes.
You may play the Peanut Butter Cups card since it is his favorite. This will satisfy “Fuzzy”with only the one card needed. As a bonus, whenever you satisfy a guest with their favorite you gain a tip (drawing an extra dessert card).
The guests fall into one of six different “suits”. This is important as you need one each of five different, or three of a kind of one suit, to win. At the end of your turn if there are ever two guests of the same suit on the table one of them must “Stand in the Doorway” (the guest discard pile). These guests may still be satisfied by players unless another guest gets moved on top of them.
That’s “Just Desserts”. The game is out now, and retails for only $18. What first catches players eyes is the art by Brooke Allen and Andrew Heath. The dessert cards look almost as delicious as their real life counter-parts. If you are familiar with faces in the board game industry you may notice a few cameo appearances (like designer Andy Looney as “The Emperor”).
If you ever get the chance to play this game, take it! I give it 10 periodic table of desserts out of 12.
Until next time, keep playing games, and “feed me Seymour, feed me”.
-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found at Zia Comics, home of all things awesome.
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
The latest and greatest version of the card game with ever changing rules! Easier than ever with just the four classic card types that fans the world over have come to know and love. It starts out simple: draw one card and play one card – but New Rule cards quickly make things chaotic.
Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you achieve World Peace before someone changes the goal to Bread and Chocolate?
It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards… add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.
The first edition deck consists of 84 cards with four types of cards, Keepers, Goals, Actions, and New Rules. Starting with a simple draw a card then play a card, the game mutates when a New Rule card is played. They may change the number of cards drawn or played per turn or the number of cards in your hand or the Keepers played. The Goal cards change the Keepers need to win the game. Later sets some times included Creeper cards that block or make goals more difficult to obtain. Ungoal cards have conditions were the game ends with no one winning the game.Surprise Cards, a 2011 addition, allow players to negate other types of cards which could stop a victory, and can be played at any time. These cards have other results when played on your own turn.