window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'UA-29484371-30');
Sunday , July 12 2020
EPCON_2020 728
Covid-19 Fund 728
Mountains 728
Utep Football Generic 728
Elizabeth 728
Emergence June 11 – Sep 11, 2020 728
Spring Training 728
john overall 728×90
Home | Tag Archives: Mice and Mystics

Tag Archives: Mice and Mystics

Video+Info: This Week in NerdNews October 28 2018

This week in Nerd is a look back at the Pop Culture events and Nerdy News from the previous week.  This Week in Nerd is hosted by Troy Stegner of Zia Comics/Talk Nerdy to Me.

SUBSCRIBE to watch more videos like this one!

Talk Nerdy to Me Facebook
Zia Comics Facebook
Zia Comics Twitter
Zia Comics Instagram
Talk Nerdy to Me website
Zia Comics website

Google Play


TNTM: Top 5 Pretty Games

In this episode Trevor and Danny discuss their top 5 lists of pretty games. What they mean by pretty games is it must have beautiful artwork, aesthetic, and/or components. To qualify as a pretty game for them it must be visually appealing in some way.

Did Trevor and Danny miss a game you think qualifies as pretty? Do you agree/disagree with their choices? Let us know in the comments.

Talk Nerdy to Me

Zia Comics

Talk Nerdy to Me Facebook

Talk Nerdy to Me YouTube

TNTM: Talking Table Top Cooperative Games

Top 5 Cooperative Games

Zia Comics resident Game Gurus, Danny and Trevor give you their top 5 list of favorite cooperative games.  Co-operative play encourages or requires players to work together to beat the game. There is little or no competition between players.

Cooperative board games generally involve players joining forces against the game itself.  Usually they can be played without any player in the role of the opposition.  The game is typically won by reaching a pre-determined objective.  All players lose the game if they don’t reach the objective before a certain event happens.

In some cooperative games, one or two players take on the role of traitor. Traitors typically win if the other players lose. Some cooperative games might have an added layer of intrigue by giving players personal win conditions. In many contemporary cooperative games cards are drawn each turn from a deck of random events. These provide the conflict or challenge in the game and make it progressively more difficult for the players.

We hope a few of the games in Trevor and Danny’s lists were intriguing to you.  You can stop in Zia Comics on any Saturday and we can demonstrate/teach the games to you.  As always… keep playing games!

We experienced camera issues near the end of the video.  Apologies for the audio quality at the end of this video.

cooperative top 5

Zia Comics

Zia Comics Facebook

Zia Comics YouTube

TNTM: Top 20 Board Games part 4

Trevor and Danny from have compiled a list of their Top 20 favorite board games. They have different tastes in games so their lists have very little in common.

Danny prefers abstract strategy games while Trevor enjoys games with captivating artwork and ease of play. They both like ALL types of games, these are just their favorites.

This is the first segment in the countdown. This video covers #05 through #01 on their lists. Trevor and Danny tell you what games squeaked onto their list. A little bit of info is given for each game to help you decide if it is a game you’d like to look into a bit further.

Top 5 Games

Click here to watch video

Zia Comics

Zia Comics Facebook

Zia Comics YouTube

Mice and Mystics game review

Mice and Mystics game review

Hey howdy hey, it’s time for another board game blog! Today we are going to take a look at one of my favorite games ever! Mice and Mystics by Jerry Hawthorne and Plaid Hat Games.

Mice and Mystics box

Mice and Mystics

The game plays 1 to 4 players. You play as one of six mice heroes. Each has a different class, stats, and starting items.

This is a story driven (literally) role-playing-game (RPG) in a box. You play through one of eleven chapters from the storybook. Each chapter has it’s own setup and special requirements. Important to note, this game does follow a contiguous story as you progress through each chapter. That doesn’t mean that you can’t play the chapters in the order you see fit.

Mice and Mystics cards

Hero Reference Cards

Mice and Mystics book

Storybook and Rule Book

You begin by selecting a chapter, setting up the board (from the eight double-sided tiles), picking a mouse hero (with their starting items, and hero reference cards), selecting an applicable ability card for your mouse, and setting up the first encounter (either through special setup dictated in the storybook, or by encounter card).

Mice and Mystics tiles

Board Tiles

Mice and Mystics tiles2

More Board Tiles

You then shuffle up the hero and villain initiative cards and place them on the right side of the clock shaped story tracker. Then place the hourglass marker on the left side of the clock on page 1, and “The End” marker on the space dictated by the storybook. You also place the encounter and search decks on their designated spaces on the clock as well.

Place your miniature (minis) hero figures on the starting space and the villains on their spaces (following either the special setup from the storybook, if noted, or on the minion spawning spaces, marked by little footprints).

Mice and Mystics initiative

Heroes and their Initiative Cards

Mice and Mystics clock

Story Tracker Clock

You then take turns according to initiative order following through each hero individually and villains as a group. You may move around the board, take one main action (in either order, but you cannot move, then take an action, and move again), and any number of minor actions on your turn.

Your movement is determined by your mouse’s movement ability (footprints on their reference sheet), modified by rolling a die (1-3 atMice and Mystics sample most, in the top left corner of the die), and adding the two numbers together (important to note, you must roll for movement before you do anything else on your turn).

Mice and Mystics dice


The major actions you may take are: Scurry (taking an extra move action), Battle (fighting minions), Search (for useful items, equipment, and tricks; can only be performed once per encounter if successful), Recover (from any status ailments like stun, webbed, etc…), and Explore (to a new tile, provided that the current encounter is finished).

The minor actions may be performed as many times as you like. They are: Share (cheese, equipment, and items with mice sharing a space with you, or adjacent to you), Equip/Unequip (the items you choose to wear or use from your pack), and Level Up (by spending 6 cheese to gain a new ability card).

Once per turn you may also choose to use only one of your current abilities by spending the appropriate amount of cheese (which is gained through battle).

Mice and Mystics character

Character Setup Example

Mice and Mystics search

Search Cards

The main thing you are going to be doing in the game is battling minions. You may use a melee attack if the targeted minion shares a space with or is adjacent to, your hero, you roll a number of dice dictated by your battle value (sword icon on your character sheet) plus any additional provided by your weapons and items.

The target then rolls dice for defense (shield icon on the minions initiative card). Every sword you roll equals one hit, minus one for each shield rolled by the minions.

You may also make a ranged attack on a target (provided you have a weapon with a bow icon, or a ranged spell ability) except that instead of sword icons you want to roll bows. Then the target rolls defense as usual. Again, each bow is a hit, minus one for each shield rolled in defense.

You can range attack any character that is not blocked by a wall. After the hits and blocks are totaled, you apply a number of wound tokens to the target.

Mice and Mystics encounter

Encounter Example

On their turn, minions (controlled by the players as well) will also try to move towards the nearest hero, and attack the mouse at the highest point in the initiative order and continuing down the line until each hero has been attacked. However, each minion may only attack once per turn per figure (3 rats, 3 separate attacks).

They roll a number of dice equal to their battle value as dictated on their initiative card. Swords hit on melee, bows on ranged. You then roll a number of dice equal to your defense value (shield icon on your character sheet), plus any dice for armor, shield, and helmet cards your hero may have equipped.

Each shield rolled, will subtract one damage. Then adding wound tokens as necessary. If ever you have a number of wounds equal to the number of hearts on your character sheet you are captured and removed from the board until the encounter is over. At which time the hourglass moves one page up the story track.

You and your foes may also acquire cheese from attacking and defending (if a cheese face is rolled), heroes add the cheese to their stash and may use it to level up (gaining new abilities) or use one ability on their turn.

Minions however, add the cheese to the “Minion Cheese Wheel” on the story tracker clock. When the clock fills up, a “surge” is triggered adding more minions to the encounter and moving the hourglass one page up the story track, making future encounters more difficult the further the hourglass is on the story track.

Mice and Mystics minion

Minion Wheel

Once the encounter is finished (by defeating all the minions) you may explore to a new tile and start a new encounter. But do so quickly, as each time you reach the end of the initiative order with no minions on the board you must add one more cheese to the wheel. This could trigger a surge adding more minions and moving the hourglass again!

As with most cooperative style games there are a number of ways to lose, but only one way to win. If the hourglass marker ever reaches “The End” marker, you lose. If all mice are ever captured in a single encounter, you lose. But, if you have reached your goal, and completed your objective as detailed at the beginning of the chapter you win! At which point you may choose to play the game in more of a campaign style, by keeping any unlocked abilities, and one search item (excluding starting gear) found in the chapter previous.

What first stands out, is the beautiful artwork by John Ariosa, from the characters, the villains, the cards, the boards, even the storybook is choc full of his gorgeous art. The game designer, Jerry Hawthorne, is no slouch in the writing department either. Each chapter will have you on the edge of your seat rooting for your heroes to complete their quest to victory! Plus the minis are AMAZING!!!

Mice and Mystics minis

Character Miniatures

The game comes with a ton of stuff (everything needed to start your adventures), including 22 minis (pictured above), and the 11 chapter “Sorrow & Remembrance” storybook. And if you have played through the story and find yourself clambering for more, there are two expansions available.

Mice and Mystics Glorm

Heart of Glorm Expansion

“Heart of Glorm” is the first and adds a new 6 chapter storybook, a new hero (with mini), new villain (with mini), new search cards, encounters, abilities, and more.

Mice and Mystics Downwood

Downwood Tales Expansion

“Downwood Tales” is the second and includes a new 12 chapter storybook, 23 minis, 3 new heroes, a bunch of new villains, 8 new double-sided tiles, 5 more dice, new search cards, encounters, abilities, and so much more…

I give it 3 out of 3 blind mice.

Until next time, keep playing games, and FLY YOU FOOLS!!!

-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found at Zia Comics, home of all things awesome.

Zia Comics

Zia Comics Facebook

Zia Comics Youtube

Buy your own copy here

Covid-19 Fund 728
Spring Training 728
Utep Football Generic 728
Elizabeth 728
EPCON_2020 728
Mountains 728
john overall 728×90
Emergence June 11 – Sep 11, 2020 728
Get Shift Done 728