Danny, the Zia Comics Game Guru, gives us a quick overview of Munchkin Rick and Morty. This overview assumes a working knowledge of the base game of Munchkin. Danny explains the differences from the original Munchkin game to the Rick and Morty variant.
Munchkin: Rick and Morty is a standalone Munchkin game. It merges the classic Munchkin card game of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty.
Playable characters are Rick, Morty, Beth, Jerry, Summer, or Mr. Poopybutthole. The goal of the game is to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
It is a game for 3-6 players age 17+. If you are a Rick and Morty fan and like playing Munchkin, you will love this game.
This week Danny & Trevor go over their top five lists of Gateway Games. There is some debate as to what qualifies a game to be in this category. The generally accepted definition is:
Gateway Game: A game with simple rules that are easy to teach non-gamers in order to attract new players into board gaming as a hobby.
Gateway Game usually have the following qualities:
Simple (so you can explain the rules to them quickly).
Fun (fun games will attract repeat plays).
Short (short hits can be played again, misses gives you time to play something else).
Basically any easy to teach and play game that is quick and fun can be considered a Gateway Game. The term is akin to the “Gateway Drug” definition. They are games that give players an easy entry into the world of board gaming.
Hopefully you this video has helped you discover a game you’d like to try or show to a friend. As always… Keep playing games!
Trevor and Danny from ZiaComics.com have compiled a list of their Top 20 favorite board games. They have different tastes in games so their lists have very little in common.
Danny prefers abstract strategy games while Trevor enjoys games with captivating artwork and ease of play. They both like ALL types of games, these are just their favorites.
This is the first segment in the countdown. This video covers #10 through #6 on their lists. Trevor and Danny tell you what games squeaked onto their list. A little bit of info is given for each game to help you decide if it is a game you’d like to look into a bit further.
What-Ho! Time for another “Well Written Wreview” y’all. Today we are taking a look at Munchkin Marvel Edition by Steve Jackson Games and USAopoly.
(Special Note: Usually we post pictures of the things we talk about in our review but this game is so awesome we don’t want to give too many spoilers. So if you want to see all of the elements in the game you will want to pick up a copy from your friendly local game store! *cough*ZiaComics*coughcough*).
This is a competitive, sometimes cooperative, game for 3-6 players. To begin give each player an over-sized S.H.I.E.L.D. agent role card (which are double-sided for either male or female players).
Each has their own special abilities and one level tracker token. Shuffle the Door deck and the Treasure deck. Then deal 4 of each cards to the players.
Everyone starts at level 1 and plays out any helpful equipment, powers, one-shot items, allies, “Go Up a Level” cards, and affiliations.
You may only have 2 hand items equipped (either 2 one handed or 1 two handed), 1 armor, 1 head gear, 1 foot gear, 1 ally (unless a card says otherwise), 1 affiliation (unless a card says otherwise), and a combined total of power ranks equal to your current level or lower.
If you cannot use a particular item or already have the slot full, or if it is a one-shot item, you may turn the card sideways to denote that you have the card but it does not currently count towards your combat strength.
This is called “side-boarding” (note: you cannot side-board powers or affiliations). The reason why you may want to do this is because you can only have 5 cards in your hand at the end of your turn. If you have more than that you must “give charity” to the lowest level player(s).
If there is a tie for lowest the player giving charity may choose who gets what (provided it is distributed as evenly as possible). If you are the lowest level or tied for lowest, you must discard them.
On your turn you must “Kick Down a Door” by flipping over the top card of the door deck. If it is an enemy you fight it; if it is a trap, resolve its effects; anything else, you add it to your hand (for use later). If the card was not an enemy you may do one of two things:
“Look for Trouble”- play a monster from your hand and fight it as though you had kicked down a door.
“Loot the Room” – draw a door card, face down, and add it to your hand.
When fighting a monster you add up all equipment, powers, and affiliation bonuses. Then add your current level. This is known as your “combat strength”. If it is greater than the enemies level you win. If not you will have to either ask the other players for help or attempt to run away (roll a die on a 5 or better you succeed. If not you suffer an enemies bad stuff).
When asking for help you may either offer cards that you have on the table in front of you as a reward or a share of the treasure that you gain from fighting your enemy. Players may instead choose to present you with a counter offer of their own. But, keep in mind that any player not helping you in combat may play cards to foil your attempt at defeating your enemy. If you succeed you will gain a level and however many treasure cards as dictated by the enemy card. If you fought alone draw the cards face-down. If you were helped in combat draw the cards face-up (whether you were helped for a share of the treasure or not).
Finally, you may sell any number of items that you have equipped or side-boarded to gain levels. For every 1,000 gold worth of items you sell you may gain a level. If you sell an odd amount (1,200 or 1,500 etc…) you do not get change!
Be the first player to level 10 and you win! But remember, in order to get from level 9 to 10 you must fight an enemy. You cannot use “Go Up a Level” cards or sell items to gain the winning level.
Munchkin is a staple game for any collection. It is fun, fast-paced, and allows players to work together or against one another. And best of all, if you have multiple sets you can shuffle the door and treasure decks together to play a game of epic Munchkin!
The game retails for $24.95 and includes 6 over-sized S.H.I.E.L.D. agent role cards, 168 cards (both treasure and door cards), 6 level trackers, 1 custom die, and the rules. There are also 2 expansions coming out later this year (2016). Munchkin Marvel 2: Mystic Mayhem (coming August 2016) and Munchkin Marvel 3: Cosmic Chaos (coming October 2016) each adding more Munchkin Marvel goodness to the game! For more info you can check it out here: Steve Jackson Games – Munchkin: Marvel Editon or here: USAopoly – Munchkin: Marvel Edition
If you get the chance to play this, or any, version of Munchkin, TAKE IT IMMEDIATELY!
I give it 10 out of 10 assembled Avengers!
-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found on his YouTube game channel Well Played.
So you wanna play Munchkin? Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it. But be warned, many a friendship has been lost over a game of Munchkin.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience… with none of that stupid roleplaying stuff.
You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm, or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon.
To make it even better, it’s illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff.
Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.
There are two types of cards – treasure and encounters. Each turn the current players ‘kicks down the door’ – drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons, and powers they have acquired during the game or run away.
Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in “bad stuff” which usually involves losing levels and treasure.
In May 2010, Steve Jackson Games made the “big announcement.” Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful.