TNTM Board Game Review: Here, Kitty, Kitty!
Howdy y’all, It’s time for another board game blog! This week we are taking a look at “Here, Kitty, Kitty!” by Kris McCardle Ware and Fireside Games.
This is a competitive game for 3-6 players. In Here, Kitty, Kitty! you are trying to be the player to collect the most cats. You move them from the neighborhood, to your yard, to your porch, and to your house.
To setup each player takes one property board. Then shuffle all the blue bordered (defensive) and purple bordered (standard) cards. Deal them out to each player (3 in a 3-5 player game, 2 in a 6 player game).
Next shuffle the red bordered (instant) cards back into the deck and place them within reach of all players. Give one reference card to each player and place all cats in the center of the table.
The player with the most cats (in real life) goes first. In the event of a tie the player with the oldest cat goes first.
On your turn you may take 2 actions. They are:
- Move 1 cat: cats may be moved one space for one action. Either from the neighborhood to the yard (or vice versa), from the yard to the porch (or vice versa), and from the porch to the yard (or vice versa). Once a cat has been moved onto your property that cat can only be moved by you or by a card effect.
- Play 1 card: To gain the card’s effect you must follow the directions on the card and discard it. There are three types of cards; Instant, Standard, and Defensive. Instant cards must be played immediately after being drawn and affect all players. After playing the instant card it is discarded. The player who drew the instant draws a new card after the effect is resolved. Standard cards generally take one action to play. They will benefit you or be a detriment to others. Finally, Defensive cards offer protection from certain Instant and Standard cards as noted on the cards text.
- Discard 1-3 cards: for 1 action you may choose to discard as many cards from your hand as you like. However, you do not refill your hand until after all of your actions are taken.
After taking your actions you draw back up to your current hand limit (usually 3 cards except in a 6 player game which is 2). Some cards may allow you to alter your hand limit as well.
When the final card has been drawn from the deck the final round begins. Each player (including the one who drew the final card) takes one final turn. You then score up your cats for points.
- Cats in House = 5 points each
- Cats on Porch = 3 points each
- Cats in Yard = 0 points
- 5 or more Cats of the same color on your property = 5 points (note: this is not 5 points for each set of 5 cats of matching color)
- 1 Cat of each color on your property = 5 points (note: this is not 5 points for each set of 1 cat every color)
- Most Cats of a single color on your property = 3 points (note: determine the player with the most cats in each of the four colors. In case of ties each player gets 3 points)
- All Cats in House are a single color = 10 points
In the event of a tie after all points have been calculated the player with the most cats on their property wins. if still tied the player with the most cats of a single color wins.
That’s it! This game is out now and is only $24.95. It comes with the rule book, 6 property boards, 6 reference cards, 51 game cards, and 40 cats (10 of each color). This game is a lot of fun for both lovers and haters of cats. Of course it leans a little more towards the cat lover in you. The artwork by Tony Steele is also really cute! Every single card draws the “awww” right out of you. If you’re lucky you may even find the “Milkshake” promo card which is amazing!
I give this game 4 out of 4 cans of tuna.
Until next time, keep playing games, and remember “My milkshake brings all the cats to the yard!”
-Trevor L. Cooper is an avid board gamer. When he is not gaming he can be found on his YouTube game channel Well Played.
Buy your own copy here